STAR WARS THE ESSENTIAL ATLAS PDF

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Star Wars The Essential Atlas Pdf

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Download Star Wars - The Essential hypmarevlimist.gq Short Description. Download Star Wars - The Essential hypmarevlimist.gq Description. View more Comments. The following is a collection of Star Wars related PDFs which range THE ESSENTIAL GUIDES (Collection); Star Wars: The Essential Atlas. PDF - Star Wars: The Essential Atlas. Navigate the Star Wars universe as you never have before–with this fully illustrated, full-color guide that maps the entire.

Feed the center and you breed tyranny. The problem is obvious to every man. A solution has been revealed to no man. But even before the Republic expanded beyond the Core, it was obvious this model of government wouldn't work-the Senate's sheer size made debate inrerminable and consensus painfulJy slow to arrive.

So the Planetary Senate gave way to a new idea. The young Republic would be divided into sectors containing no more than fifty inhabited systems-a low ceiling set because the Senate feared mar giam sectors would form the seeds of breakaway empires. The sectorial enate's backers won the day, bur only by backing amendments allowing many of the Republic's founding worlds to keep their votes, and giving extra votes to the most powerful Core and Colonies sectors.

Sectors grew to include thousands of star systems, but even with the "rule of 50" widely ignored, within a few millennia the Republic included millions of sectors and was once again ungovernable.

FoUowing the firsr of the Alsakan Conflicts after 17, BBY, the Republic adopted the idea of a seated Senate, whose members had full rights of address, and an unseated Senate, whose members had [Q petition for such rights. That made debate manageable again, bur bred corruption-unseated Senators found they had [Q trade the vast majority of their votes for the chance to be heard about those matters of importance to them.

And still the Republic's vast population overwhelmed efforts at efficient representation. And in a final loophole that would eventually become crucial to the functioning of the Republic, the righr of representation was extended to so-called functional constituencies representing cultural and species enclaves. The Republic could manage its own affairs again-but the levers of power were reserved for those powerful enough to have a voice in the Senare. Corruption and cynicism became endemic, with votes openly traded.

As Emperor, Palpatine sidelined the Senate, which was widely blamed for the corruption of the Republic's final years.

Star Wars: The Essential Atlas (Daniel Wallace)

Palpatine turned over more and more of its power to a parallel system of Moffs and Grand Moffs and finally disbanded it shortly before the Battle ofYavin. The New Republic restored the body, but soon faced familiar gridlock.

The very name of the Galactic Federation of Free Alliances seemed to acknowledge the need to decentralize authority once more. But its efforts to rehabilitate planets wrecked by the Yuuzhan Vong depended heavily on cenrralized power, leading to the rebellion of independent-minded systems such as Corellia. And so the ancient problem of galactic democracy led once again to war.

How, then, should the galaxy that lies before us be apportioned out? Should Coruscant alone say where the colony ships are to be most profitably sent? Or should it stand aside while a thousand thousand species, planets, and organizations launch a thousand thousand ships to a thousand thousand new worlds? My mind rebels at both ideas, my friends-as, I suspect, does yours.

And so here we stand, seeking a middle path that may not exist. Bur within a millennium rhe opposire problem dorninared debate on Coruscanr: Was the Republic roo big to stay rogerher?

The Republic's rapid early expansion was in some ways an accident: The newly blazed Perlemian Trade Rome connected the galaxy's central systems with me Tion Cluster, whose armadas soon stormed down the great hyperspace route. The Perlernia ns colonies and peaceful alien civiliza- tions sought the Republic's Senator Fird I protection from the depre- dations of the Tionese and the fearsome Hurts. By granting such protection and bringing the Tion to heel, the Republic became a galaxy-spanning civilization before ir truly decided that was whar it ought to be.

After the war with the Tionese, the borders of the Republic expanded by odd jumps and starts, a product of officially supported colonization and countless local efforts. At times, each approach yielded the kind of spectacular failures that argued for the other tack. The colonists who pushed into the Inner Rim along the Corellian Run found that many worlds had been stripped of resources by Corellian and Neirnoidian guilds. That forced settlers to the Perlernian, where Republic authorities carefully and successfully managed colonization, creating a "bulge" of territory that remains today.

In the Expansion Region, the Alsakan Conflicts in the Slice pushed settlers to trailing off the Corellian Run, with the explorers principally small companies and groups. These individual efforts were largely successful, and the area became the heart of the so-called Trailing Sectors, which remain dubious about central authority.

In the galaxy's northern quadrant, the galaxy's megacorps tried to speed up the stubbornly slow pace of settlement with the establishment of the Outer Expansion Zone around BBY.

But the megacorps exploited the Zone's planets so ruthlessly that the Republic was forced to intervene. Corporate-driven colonization efforts by the Trade Federation and the Corporate Sector Authority have also trampled the rights of sentients, Centrally directed efforts finally sped up settlement in the northern quadrant in the Republic's final five hundred years, and the so-called New Territones remain largely supportive of central authority.

But efforts to use government policy to curb the political isolationism of the Rim worlds failed horribly in the Republic's final century: Rather than knit the galaxy back tOgether, the taxation of Rim trade routes fueled the Clone Wars. The settlement of the Deep Core stands as one of the most successful colonization efforts directed by central authority. But that success story is rarely cited by advocates of central conuol-because it was ordered by Emperor Pal patine at virtual blasterpoint.

Holding a planet doesn't just introduce the possibility that you will lose it. It begins the countdown. An enemy defending a homeworId or a handful of colonies can be overwhelmed numerically and defeated.

But an enemy without a clearly defined homeworld has a strategic advantage over even a militarily superior opponent. By sticking to hit-and-run attacks, that enemy leaves its adversary with an unpalatable choice: concentrate its forces to protect a few key worlds and look impotent elsewhere, or spread out and risk the loss of a key world.

Pressure from civilians and economic stakeholders has usually forced governments to draw back and defend a number of "fortress" worlds, but that allows a stateless enemy both to regroup and to pick and choose its battles. The fortress-world strategy helped doom the Empire after the Battle of Ender, but the Empire wasn't the first to be so undone. Humans are the most populous species in the galaxy, and dominate its star systems.

But historically speaking, such leaders are the exceptions that prove a rather ironclad rule. With humans so dominant, central power in the galaxy has often inevitably become a question of species control The biggest threat to the Perlernian territories the young Republic rushed to protect was the Tion Cluster, but the greatest alarm in the ancient Senate concerned the Hutts, those ruthless gastropods who'd exterminated many of the human Tionese, To scholars of many alien species, it's a given that expansion of the Republic, Empire, New Republic, and Galactic Alliance has benefited humans more than any other species.

And for periods the galaxy's central government has made no secret of its anti-alien bias.

Essential Atlas Extra: Sectors of the Mid Rim

The fact [hat so many planets bear the prefix Ord is certain to come up in any argument about "speciesisrn. The Corporate Sector attracted settlers by nor-so-subtly bill- Any number of military forces-from [he Sith to the Rebellion to the revived Empire under Grand Admiral Thrawn-have pursued the "stateless" strategy to a certain extent, often against the counsel of more tradition-minded srrategisrs.

Mon Morhma dashed repeatedly with Alliance military figures who drew up war plans for a conquest of the galaxy beginning at Mon Calamari and working Rimward. The standard response to [he problem of the stateless enemy has been to try to deny such groups safe harbor, typicaHy through reprisals. Bur overwhelming force delivered after the fact has often done more to foment resistance than it has [0 stamp it our.

The Death Star project tried to change that grim calculus by making the prospect of reprisals so terrifying that no planer would risk aiding rebellion or separatism. But neither the firsr Death Star nor its more powerful successor survived long enough to pur thar strategy into action. In its final years the Republic reasserted central authority over [he military, restoring a standing army and navy in its snuggle against the Confederacy of Independem Systems.

Some yellow-whites have evolved intelligent life, bur very few 0'5 and B's and not many Ns have-there just isn't time. Moving down on the sequence, you'll find your G- and K-type dwarfs. Manda Prime's a mamsequence G; odds are your sun is a G or K, mo. Then you've got the M's, the red dwarfs. These live pretty much forever, bur they're awfully faim and cold for life. What's the most common rype of star? You, the Chadra-Fan. The G-type? Nope, we're not so lucky. It's the M'sfuUy 70 percent of the stars our there are red dwarfs.

Our subsector's got 84 inhabited systems, bur it's also got red-dwarf systems. They give offabom as much light as your average moon, so don't bother looking for them tonight. I doubt anyone's ever visited them-they were surveyed by Republic probors centuries ago, and unless some chunk of rock in the system looked mineable, that was that, Do the math and you wind up with about 7.

We haven't gotten everywhere yet-it's estimated that nearly a billion of those systems acrually have someone living in them. But most of those places are pretry lonely-if I'm remembering my census data correctly, about 69 million of those syst,ems meet the population requirements for Imperial representation, and just 1. What's that? Oh, you want an answer to the life question.

Well, nobody knows for sure-remember only abour a quarter of the galaxy has been properly surveyed. Bur there are more than five million intelligent species known to the Empire. Do the math, and you'll realize there have to be a fair number of species we've yet ro meet. And when we do, Baobab merchants will sell them what they want ro download. It has seen able Chancellors and f. But whatever the source of their aurhoriry or the wisdom of their rule, all have struggled with the same basic questions that have shaped galactic civilization, determining everything from the patterns of colonization and the nature of government to the strategies of warfare.

To champion democracy is no brave thing. For eons, politicians have done so as naturally as they draw breath. To suggest there is a point beyond which democracy collapses on itself, yielding stagnation and eventually ruin? Feed the center and you breed tyranny.

The problem is obvious to every man. A solution has been revealed to no man. But even before the Republic expanded beyond the Core, it was obvious this model of government wouldn't work-the Senate's sheer size made debate inrerminable and consensus painfulJy slow to arrive. So the Planetary Senate gave way to a new idea. The young Republic would be divided into sectors containing no more than fifty inhabited systems-a low ceiling set because the Senate feared mar giam sectors would form the seeds of breakaway empires.

The sectorial enate's backers won the day, bur only by backing amendments allowing many of the Republic's founding worlds to keep their votes, and giving extra votes to the most powerful Core and Colonies sectors.

Sectors grew to include thousands of star systems, but even with the "rule of 50" widely ignored, within a few millennia the Republic included millions of sectors and was once again ungovernable. FoUowing the firsr of the Alsakan Conflicts after 17, BBY, the Republic adopted the idea of a seated Senate, whose members had full rights of address, and an unseated Senate, whose members had [Q petition for such rights. That made debate manageable again, bur bred corruption-unseated Senators found they had [Q trade the vast majority of their votes for the chance to be heard about those matters of importance to them.

And still the Republic's vast population overwhelmed efforts at efficient representation. And in a final loophole that would eventually become crucial to the functioning of the Republic, the righr of representation was extended to so-called functional constituencies representing cultural and species enclaves.

The Republic could manage its own affairs again-but the levers of power were reserved for those powerful enough to have a voice in the Senare. Corruption and cynicism became endemic, with votes openly traded. As Emperor, Palpatine sidelined the Senate, which was widely blamed for the corruption of the Republic's final years.

Palpatine turned over more and more of its power to a parallel system of Moffs and Grand Moffs and finally disbanded it shortly before the Battle ofYavin.

The New Republic restored the body, but soon faced familiar gridlock. The very name of the Galactic Federation of Free Alliances seemed to acknowledge the need to decentralize authority once more. But its efforts to rehabilitate planets wrecked by the Yuuzhan Vong depended heavily on cenrralized power, leading to the rebellion of independent-minded systems such as Corellia. And so the ancient problem of galactic democracy led once again to war.

How, then, should the galaxy that lies before us be apportioned out? Should Coruscant alone say where the colony ships are to be most profitably sent? Or should it stand aside while a thousand thousand species, planets, and organizations launch a thousand thousand ships to a thousand thousand new worlds?

My mind rebels at both ideas, my friends-as, I suspect, does yours. And so here we stand, seeking a middle path that may not exist. Travel and communicarions were so slow that many Core Worlds quickly lost control of their colonies, which formed their own region beyond the Core.

Bur within a millennium rhe opposire problem dorninared debate on Coruscanr: Was the Republic roo big to stay rogerher? The Republic's rapid early expansion was in some ways an accident: The newly blazed Perlemian Trade Rome connected the galaxy's central systems with me Tion Cluster, whose armadas soon stormed down the great hyperspace route. The Perlernia ns colonies and peaceful alien civiliza- tions sought the Republic's Senator Fird I protection from the depre- dations of the Tionese and the fearsome Hurts.

By granting such protection and bringing the Tion to heel, the Republic became a galaxy-spanning civilization before ir truly decided that was whar it ought to be. After the war with the Tionese, the borders of the Republic expanded by odd jumps and starts, a product of officially supported colonization and countless local efforts.

At times, each approach yielded the kind of spectacular failures that argued for the other tack. The colonists who pushed into the Inner Rim along the Corellian Run found that many worlds had been stripped of resources by Corellian and Neirnoidian guilds. That forced settlers to the Perlernian, where Republic authorities carefully and successfully managed colonization, creating a "bulge" of territory that remains today.

In the Expansion Region, the Alsakan Conflicts in the Slice pushed settlers to trailing off the Corellian Run, with the explorers principally small companies and groups.

These individual efforts were largely successful, and the area became the heart of the so-called Trailing Sectors, which remain dubious about central authority. In the galaxy's northern quadrant, the galaxy's megacorps tried to speed up the stubbornly slow pace of settlement with the establishment of the Outer Expansion Zone around BBY. But the megacorps exploited the Zone's planets so ruthlessly that the Republic was forced to intervene. Corporate-driven colonization efforts by the Trade Federation and the Corporate Sector Authority have also trampled the rights of sentients, Centrally directed efforts finally sped up settlement in the northern quadrant in the Republic's final five hundred years, and the so-called New Territones remain largely supportive of central authority.

But efforts to use government policy to curb the political isolationism of the Rim worlds failed horribly in the Republic's final century: Rather than knit the galaxy back tOgether, the taxation of Rim trade routes fueled the Clone Wars.

The settlement of the Deep Core stands as one of the most successful colonization efforts directed by central authority. But that success story is rarely cited by advocates of central conuol-because it was ordered by Emperor Pal patine at virtual blasterpoint. Holding a planet doesn't just introduce the possibility that you will lose it. It begins the countdown. An enemy defending a homeworId or a handful of colonies can be overwhelmed numerically and defeated. But an enemy without a clearly defined homeworld has a strategic advantage over even a militarily superior opponent.

By sticking to hit-and-run attacks, that enemy leaves its adversary with an unpalatable choice: Pressure from civilians and economic stakeholders has usually forced governments to draw back and defend a number of "fortress" worlds, but that allows a stateless enemy both to regroup and to pick and choose its battles. The fortress-world strategy helped doom the Empire after the Battle of Ender, but the Empire wasn't the first to be so undone.

Humans are the most populous species in the galaxy, and dominate its star systems. But historically speaking, such leaders are the exceptions that prove a rather ironclad rule.

With humans so dominant, central power in the galaxy has often inevitably become a question of species control The biggest threat to the Perlernian territories the young Republic rushed to protect was the Tion Cluster, but the greatest alarm in the ancient Senate concerned the Hutts, those ruthless gastropods who'd exterminated many of the human Tionese, To scholars of many alien species, it's a given that expansion of the Republic, Empire, New Republic, and Galactic Alliance has benefited humans more than any other species.

And for periods the galaxy's central government has made no secret of its anti-alien bias. The fact [hat so many planets bear the prefix Ord is certain to come up in any argument about "speciesisrn. The Corporate Sector attracted settlers by nor-so-subtly bill- Any number of military forces-from [he Sith to the Rebellion to the revived Empire under Grand Admiral Thrawn-have pursued the "stateless" strategy to a certain extent, often against the counsel of more tradition-minded srrategisrs.

Mon Morhma dashed repeatedly with Alliance military figures who drew up war plans for a conquest of the galaxy beginning at Mon Calamari and working Rimward. The standard response to [he problem of the stateless enemy has been to try to deny such groups safe harbor, typicaHy through reprisals. Bur overwhelming force delivered after the fact has often done more to foment resistance than it has [0 stamp it our.

The Death Star project tried to change that grim calculus by making the prospect of reprisals so terrifying that no planer would risk aiding rebellion or separatism. But neither the firsr Death Star nor its more powerful successor survived long enough to pur thar strategy into action.

In its final years the Republic reasserted central authority over [he military, restoring a standing army and navy in its snuggle against the Confederacy of Independem Systems.

Invoking his emergency powers, Chancellor Pal patine also appointed governors for each regional sector, charging them with responsibility for pursuing the war effort against the Separatists in their territory. This military hierarchy would eventually replace the civilian hierarchy of the Senate. Bur for all its successes, it failed to deliver victory over the Rebellion. Democracy is a philosophy for humans-they gave it to themselves and to no others. For "alien" species, there has never been any choice but the manner of their subjugation.

The Empire then made murderous prejudice into policy, classifying alien-dominated Core Worlds such as New Plympto as "expendable," enslaving alien species such as the Wookiees, and championing Human High Culture at every turn, The New Republic put an end to the persecution of aliens, bur nor ro accusations of bias.

Coruscant fell amid devastating plagues that struck down its alien residents-a plot of Ysanne Isard's that ruthlessly exploited aliens' fears. And after the ruinous policies of the Empire, some aliens viewed every move by the New Republic with suspicion. Alien successes against humans-such as the Diversity Alliance's terrorist campaign and the early march of the Yevetha-were often privately cheered. Even the grim march of the Yuuzhan Vong was seen by some aliens as comeuppance for human arrogance-at least at first.

It also eliminated a legislative body lampooned for never discarding an arcane rule, outdated tradition, contradiction, or sheet perversity. The Separatist crisis, critics argued, didn't cripple the Republic so much as it revealed that it had been born crippled-no legislative body could govern such a massive population spread out over so vast a territory. The awarding of singlesystem votes caused such an omcry that a compromise was reached. Anyone acknowledged as a representative of an inhabited system could petition the full Senate-an article still occasionally invoked in the New Republic era.

The sectorial Senare soon contained millions of representatives-roo many ro fit on the austere benches of Coruscanr's original Senate Hall, let alone govern the Republic. The number of Senators was cur down by dividing them inro seated Senators with considerable powers and unseated ones with lirde. Predictably, the seated Senators became power brokers, and' corruption thrived.. A further complication for a body that didn't need more of them: Pragmatic Senators argued against overextending the Republic and leaving it vulnerable; traditionalists argued it was a betrayal of the Republic's founding principles to deny peace-loving societies protection.

Eventually the Senate granted honorary, nonvoting Senatorial status to representatives of extraterritorial powers that acknowledged the Republic's ideals. This tradition, almost instantly another wellspring ofcorrupnon, also endured until the Senate's end.

It wasn't until the Ruusan Reformations that the Republic made substantive changes. Declaring that "corruption thrives where power is wielded In darkness," Chancellor Tarsus Valorum transformed the millions of sectors into sub sectors divided into 1, regional sectors, each represented by a single Senator.

That reformation placed power in the hands of a very few, and one reform in particular raised traditionalists' ire: By the time of the Clone Wars, the Trade Federation was the Senate's greatest power, and gridlock left the body paralyzed in the face of the Separatist threat. Declared Emperor, Pal patine immediately assaulted what powers the Senate hadn't already handed over. The Sector Governance Decree established a system of military governors that soon developed into a parallel bureaucracy of subsector Moffs answerable to Grand Moffs in newly chartered regions and security oversectors.

By then the Senate had lost veto power over Imperial decrees and become an advisory body-and a hotbed of separatism and rebellion.

It fell to the Alliance to imagine a reconstituted Senate in a restored Republic-one that would respect the traditions of its ancient worlds while giving a voice to its new citizens, neither succumbing to gridlock nor suppressing fair representation.

They were correct: Little by little, efforts to reform the Senate were abandoned, until the body seemed as steeped in ancient traditions and gridlock as it had ever been. Nearly seventy million of those star systems were sufficiently populated for representation of some sort in the Galactic Empire, a vast bureaucracy responsible for the affairs of more than one hundred quadrillion beings-and the apogee ofcentralized power.

Until the final days of the Republic, Senators governed systems and sectors, and regions were largely cultural entities, Bur Senatorial control proved a poor match for the struggle against the Confederacy ofT ndependenr Systems, leading Supreme Chancellor Palparine ro enact the Sector Governance Decree.

While leaving the Senare intact, the decree created a parallel system of governors and Moffs charged wirh maximizing the efficiency of the Republic's war effort. With the disbanding of the Senate, these governors assumed direct control of their territories. In restoring the Senate, the Republic abolished the system of governors, though it survived in the rump Empire and some secrors. I Star Systems Planetary governors represented the Empire on a single world. In the eldest parts of the Core Worlds, systems and even individual planets are centers of political power, a relic of the Republic's origins; elsewhere, systems are subservient to subsectors, sectors, and regions.

Under the Empire, planetary governors were rarely native to the system they governed-a tactic designed to prevent them from becoming entangled in local politics.

In fact, they were encouraged to remain aloof from such politicking entirely, letting planets run their own afEiirs unless such courses of action conflicted with Imperial goals. Planetary governors wok their orders from a Moff. I Sub sectors and Sectors Originally the star systems of the Republic were organized into sectors, generally limited to fifty systems with substantial populations.

As the Republic expanded, the huge number of sectors led to gridlock. Some sectors swelled to include thousands of inhabited worlds, bur galactic civilization continued to grow wildly, until there were minions of sectors. The Ruusan Reformations reorganized the galaxy inro 1, regional sectors divided into constituent subsectors, The Mid Rim's Chommell seeror, though fairly sparsely settled, contained some forty thousand inhabited worlds. Under Republic law, during states of emergency the Chancellor could appoint a governorgeneral to coordinate military action with the Senator of a troubled sector.

In a tribute to the small space empires from whence the Republic emerged, these new regional governors bore the tide of Moff.

As the Empire consolidated control over the gal3! X l and further sidelined the Senate, it created a new hierarchy of subsector governors to support the regional governors. These subsector governors were also called Moffs; to differentiate among individuals with the same title but very different powers, the regional sector Moffs were usually called regional governors.

While subsector Moffs reported to their regional governors, each regional governor reported to one of the Emperor's advisers. The Reformations included a moratorium on the creation of new sectors, bur those searching for a better life kept pushing beyond the Republic borders, reclaiming former republic systems and setrling new worlds. Some of these systems were annexed by existing sectors, which caused outlying ones to swdl to gargantuan proportions.

Some systems became territories governed by the Republic bureaucracy and denied direct Senate representation on the grounds that Senators were obligated to represenr nor only their direct constituents but all Republic citizens. And some systems were grouped together in a variety of special zones and districts, becoming de facro possessions of "functional constituencies" mat were represented in the Senate or megacorps that weren't.

All of these approaches caused considerable strife: Old-line coreward secrors saw the rimward megasecrors as yet another assault on their power, territorial subjects complained bitterly that their "virtual representation" was a farce, and judicial crusaders rook up the cause of those ruled by megacorps in areas away from Republic eyes.

The reforms of BBY sought to address these issues. The megacorps were reclassified as functional constituencies, extending Senate representation to their zones and districts. And the Republic allowed many settled areas outside the regional sectors to incorporate as freestanding subsectors, with their represenrarives reporting to an associated sector.

After becoming Emperor, Palpatine repealed the moratorium on new regional sectors, creating many new ones by dividing up existing ones and grouping together freestanding subsectors. Under the Empire, unincorporated territories that petitioned for admission became new freestanding subsecrors, and were added to existing or newly created regional sectors as events warranted.

These Moffs' military territories, dubbed oversecrors, marched their armies' sphere of operations, crossing the boundaries of rhe regional sectors and freeing these powerful officials from the need ro constantly consult with quarrelsome Senators, After the Separatists' defeat, one of those MoffsEriadus WilhuffTarkin-suggested a reorganization of these oversectors as pan of the Empire's militarization, Some were left in place, such as Imperial Center Oversectordubbed Sector One for its traditional place at the beginning of military briefings.

Others were expanded: The Greater Seswenna sector, for example, became Oversecror Outer. Still others disappeared, replaced by a shifting number of oversectors made up of rebellious systems. At the rime of the Bartle ofYavin, for instance, the Bright Jewel Over- sector included systems such as Ord Mantell, Toprawa, Junction, and Yavin itself Once oversecrors became a permanent parr of the Empire, the ancient title of Grand Moff was revived for the Moffs that controlled [hem.

Oversectors were sometimes called priority sectors, though thar term was properly applied to areas where the Empire was pursuing active military campaigns or special military projects. The Death Star project was considered a priority secror. I Regions The largest territorial entities in the Empire were regionsa term with a long and varied history in the galaxy.

In the Republic's first centuries of expansion, it en- countered many satrapies and mini empires. Over the millennia, most of those regions were divided into Republic sectors and faded away. The few Moffs and Grand Moffs that remained held ceremonial rides, until the Ruusan Reformations swept away these last remnants of the ancient Republic. Bur traditions die hard. Many peoples of the gaJaxy retained a sense of identity derived from these old regions, and [hey cheered the revival ofthe ride ofMoff in a new capacity, as a check against [he COIrUpt Senare.

Few Allied Regions survived into Imperial times, and most that did were small areas of space in [he Core or Colonies, such as the Ollonir Boundaries and the Botor Enclave.

The most famous modern regions are vastly larger, and correspond to stages of galactic exploration and settlement: And outside rhe boundaries of those regions was the galacric fronrier- Wild Space and the Unknown Regions.

This innermost region of the galaxy is a pitiless blaze of stars packed closely together, a place where navigation is difficult and life is very rare. Despite its proximity to some of the oldest civilizations of the galaxy, much of the Deep Core remains unexplored. Travel within the Deep Core ranges from difficult to impossible.

See a Problem?

With the stars so close together, even a slight navigational miscalculation means a collision and death. Very few safe hyperspace routes are known, and those must constantly be remapped. Far enough into the Deep Core, the stars are so close together that the tangle of mass shadows makes hyperspace jumps impossible-and at the very center of the galaxy there are no stars at all, just gases spiraling into a massive black hole.

The ancient Korosians discovered that space travelers could be frozen in carbonite for the long journeys between the stars, an advance that spelled the end of the era of generation ships. Koros Major's vast carbonite deposits made it a boomworld and one of the strongholds of the young Mining Guild; shortly before the foundation of the Republic, hyperspace scouts blazed the Koros Trunk Line from Karas to Coruscant, The Republic discovered a handful. That changed with the rise of the Empire.

Chancellor Palpatine had secretly dispatched thousands of probe droids into the Deep Core during the Clone Wars, with a handful finding workable routes.. As Da. As Emperor, he ordered the seizure of Empress 'Ietas carbonite mines, and used the planet as a staging point for following the pro bats' leads.

Rumor has it that brave scouts found hundreds of potentially habitable worlds in the Deep Core-and were killed to ensure that this knowledge remained secret.

Palpatine [hen chose a few of these new worlds for colonization.. The promise of power, credits, and control drew wealthy nobles and those seeking to curry his favor to these new colonies; within a decade the Emperor had established a new region fiercely loyal to him. The Deep Core was unique among regions of the Empire in that its borders were set by mathematics. The Rirnward boundary of the Deep Core, known as the Horizon, marked the points at which the accuracy of hyperspace jumps using asuocartographic data abour a month old tell below navicompmers' sate margin of error-a product of the density of realspace bodies and stellar velocities in the Deep Core.

Exceptions were carved our for established Core systems over the Horizon, such as Aror, but such systems were rare. The Empire declared the entire Deep Core a security zone; to travel within it, starships needed authorization from both the Bureau of Ships and Services and the Imperial Security Bureau.

Starhoppers seeking to evade such scrutiny found the Deep Core's hyperspace routes prowled by Interdictor cruisers and littered with gravity mines and non-mass transceivers, a daunting combination known as the Hyperspace Security Net. The greatest of the new Imperial worlds was Byss, located at the terminus of the winding, perilous Byss Run, kept open by hundreds of non-mass S-thread boosters planted in hyperspace at staggering expense.

The Emperor's personal retreat, Byss was eerily beautiful, but twisted by the energies of rhe dark side of the Force. From the grim desert penal colony of Kalist to rhe junkyard world of Vulpter to the pitch-black lumni-mines of Besero, many Deep Core worlds are the stuff of dark rumors and murrerings.

Mrer the Empire's fall, the Deep Core remained Strongly Joyal to the Empire, with warlords such as Delvardus and Harrsk hiding their forces among the blazing suns and seeking to keep Palparine's dreams alive on his colony worlds. After the defeat of Grand Admiral Thrawn, the resurrected Palpatine rallied the warlords' forces to his banner on Byss, then led them out of the Deep Core to as- When Rimmers gripe of the "bright center of the universe," no further elaboration is required.

While not literally the center of the galaxy, the ring of stars and planets hugging the disk's bulging axis is a region steeped in superlatives.

The Core is the source of the Republic, the birthplace of the human species, and the undisputed hub of galactic culture, finance, high tech, education, and fine arts. But given [he surroundings, few can argue that a certain degree of smugness from Core Worlders is justified. Almost all interstellar companies have an office in the Core, and most have their corporate headquarters there. Noble houses also hold great influence in the region, with many families-including the Tagges and the Va.

Immigration into the Core is a constant stream, as billions of ambitious hopefuls from outlier regions follow its bright glow in pursuit of wealth and fame. Not everyone succeeds. Core living is far more expensive than anywhere else in the galaxy, and even the glitziest Core worlds are marred by wretched slums.

But the interaction of so many smart and competitive minds leads to innovation, and thus Core Worlders are constantly improving the things that make the Core great.

Irs worlds are storied and striking. The region's treasures include the shipbuilding powerhouses Kuat and Nubia, the stunniugly urbanized trade hub Ixtlar, the medical wonderworld Rhinna], the rich agricultural kingpin Salliche, and Gal: Most worlds are humandominated, the result of tens of millennia of unofficial Republic sault Coruscant.

Palpatine was slain aboard the Eclipse, bur reborn yet again Byss, from which his latest superweapon, the Galaxy Gun, blasted worlds out of existence with hyperspace projectiles. The Ga. After the destruction of Byss and Palpatine's final death, the Deep Core once again proved an ideal hiding place for the Empire's unrepentant warlords and dead-enders-whose squabbles often blossomed into open warfare.

Admiral Daala killed most of the warlords after luring them [0 Tsoss Beacon, an abandoned space station in the heart of the region. That never came-Prakith's isolation and Brill's paranoia eventually left the system impoverished and desperate, and a cabal ofImperial forces killed Brill and negotiated peace with the New Republic. New Republic forces led the Yuuzhan Vong into an ambush at Ebaq 9, and their victory there was one of the turning points in the war. With so many worlds ruined or scarred by the Yuuzhan Yong invasion, however, recolonization of the Deep Core seemed like a mad dream from another era.

This bias became law with the establishment of Palpatine's Empire. Alien homeworlds in the Core that could point to long-established governmental ties such as Duro largely escaped Palpatine's abuses.

Lesser-known alien outposts, from New Plympto to Orooturoo, fared far worse. Coruscant is the ultimate symbol of the Core and the key to understanding the region. Industrialized for tens of thousands of years prior to the Republic's foundation, Coruscant is believed to have spawned the human species. Tales of a forgonen war between the thirteen human Nations of Zhell and their eventual victory over the Taungs the ancestors of the Mandalorians still resonate through modern Coruscanti art.

Coruscnrus legendary ecumenopolis I Coruscant endured centuries of slavery at the hands of the Rakara even as it launched sublight "sleeper sh ips" in every direction, spreading the human species to worlds including Alsakan, Csilla, Metellos, and Alderaan throughout the centuries from 27, to 26, BBY.

Other prominent Core worlds, including Corellia, appear to have been nudged into their a. Iignmenrs by the enigmatic Celesrials, The collapse of the Rakaran Empire-and the reverseengineering of the Rakatan hyperdrive-led to a second wave of colonization that enveloped a small patch of the Core.

This cradle of the early Republic became known as the Tetrahedron, named by a Duros hyperspatial physicist who romantically and somewhat inaccurately proclaimed Coruscanr, Alderaan, Corellia, and the Ginn Jump to be the four vertices of a pyramid of space that called to mind the perfect geometric solid. Simultaneously, scouts discovered "the hyperspace superhighways that would become known as the Perlemian Trade Route and the Corellian Run, triggering eastward expansion along the newly defined Slice.

The portion of the Slice that fell within the Clone Wars carried the nickname the Arrowhead, and Anaxes, Basilisk, and Ixtlar became some of the earliest beneficiaries of the expansion boom.

Colonization of the Core created a semicircular ring that extended down to Abregado-rae in the southern quadrant. This arc is still considered the cream of the Core, with its worlds displaying a positive digit in their coordinates that indicates a location east of Coruscanr.

Over the subsequent millennia, western expansion created a second semicircle to mirror the first, but these western worlds-Core Worlds only in name-are disparaged as "the Negs" by those with positive-coordinate bragging rights. The Core has traditionally been insulated from hardship. Salliche 5. Many wars rage in me Rim. When fighting reaches their shores, say Core Worlders, the situation must be dire indeed.

Bur major conflicts have indeed rocked the Core, from the Duinuogwui. Coruscanr changed hands several times, at one point suffering so much damage that billions Red offworld. Things didn't improve for the Core during the Yuuzhan Vong War, and the invaders hunkered down on Coruscant for two years until Galactic Federation forces turned the tide. Fittingly, ItS citizens are as pompous as ever.

The stars appear fixed, bur this is an illusion: They are always in motion, careening around the galaxy at speeds measured in kilometers per second. Given enough rime, their relative positions will shift like sand, remaking stellar neighborhoods and erasing safe routes between star systems. Fortunately, astrocartographers usually have enough time to keep up, adjusting hyperspace routes minutely to ensure that navicomputers keep their starships' occupants safe while traveling through hyperspace.

The discovery of the hyperdrive led to the birth of galactic civilization: Eons ago even short interstellar trips required putting travelers cybernetic hibernation or dispatching "sleeper ships. Without a way to calculate safe routes through hyperspace, only the foolhardy would travel at faster-than-light speeds. Every unique point in real space has a corresponding unique point in hyperspace, and objects in one dimension cast "shadows" in the other. Careless astrogation can run a starship into a star or planet, with fatal results.

These brave explorers blaze trails to new star systems the same way their forerunners did millennia ago: They make repeated micro-jumps through space, scanning ahead after each, then stitch those small jumps into a complete route.

The more trips taken along a route, me better obstacles' positions can be fixed and the faster ships can travel safely. Constant tweaking lets well-traveled routes remain stable, while the galaxy's ceaseless whirl can wipe away infrequently used ones away within decades. Spacers hunting treasure know that star maps aren't like surface ones: Plugging an old star chart into your navicompurer is an excellent way to get killed..

Even a short jump requires estimating the positions of a huge number of realspace objects-a task that demands immense computing power and memory.

The shipboard computers of the Republic's early days struggled to compute jumps quickly and had only enough memory to store information about a handful of routes. Such computations were left for jump beacons, massive supercomputers constructed in open space along established hy- Two byperspace Kouts bart tb.

I perspace routes. As many as twenty jump beacons were knit into a local network, with an individual beacon rransmining asrrogational information about whatever porrion of a srarship's Right plan its local network covered. By jumping between beacons on the edge of local networks, srarships could make their way across the Republic in relatively shorr order.

The jump-beacon network, still in use through the Grear Sirh War, extended into the Slice as deeply as Quermia and Rylorh, with Hurt sabotage of the devices a frequent concern for those seeking riches in the far Rim. Exponential increases in computing power eventually let navicomputers store thousands and then millions of hyperspace routes, ending the jump-beacon era.

This site is an attempt to make a convenient and interesting map of our galaxy. The Knights of Ren. And this area also includes the fictional political bodies of the Klingon Empire and the Romulan Star Empires. Free shipping Step One: Galaxy. Up Your Arsenal. By , the Star Wars Galaxy had a map establishing the key regions and locations for a couple dozens of major planets.

It was the homeworld to the influential Anakin and Luke Skywalker, who would go on to shape galactic history. In our known universe there are 50 to billion galaxies, mind blowing is it not?

That is to say, the events in the Star Wars galaxy really happened and are part of the history of E. I recently received an e-mail from a Better Novel Project reader asking about world building. They are both free, both gratis and freedom. A fantasy map is type of map design that is a visual representation of an imaginary or fictional geography. Creating a fictional world can be a challenge, since you may not be sure where to begin.

Random House A fictional place is a wonderful, singular thing. While Vulcan is fictional, the star system it belongs to—40 Eridani—is very real. This is my response. The program displays objects and orbits based on scientific data. It has no history, beyond what has been invented for it. A site of generators to randomly produce concepts, characters, and descriptions for stories, role-playing games, and art, as well as have fun and alleviate creative blocks.

The text and text color can be change to any color you want it to be with the Add to and update the map with Google Map Maker, and see your edits in Google Maps. These include novels, short stories, graphic novels and comic books. The first time I caught a glimpse of the astronomical imagery in the Mass Effect video games, I was blown away by how realistic everything looked. Art director Scott Kelly has designed a collection of flags to represent the planets featured in sci-fi film series Star Wars receive fictional flag designs by Scott Kelly.

I included natural parts for the inner landscape, like forests, mountains and hills. All of these elements can be dragged around if you enable this feature. It is the beginning after all.

Fiction Podcasts Are Finally a Thing! So when traveling straight to Pegasus, a ship would probably leave MW's disk pretty quickly and not travel to the edge first. About: PlanetMaker allows you to create and tweak your own planet using image textures, lighting, and more importantly, your imagination.

I am looking for software that is designed to build galaxy maps. All orders are custom made and most ship worldwide within 24 hours. For any highlighted system in the map, the little pop up menu next to the system icon has a bookmark option to save it.

There are more than 44 planets in star wars. This name generator will give you 10 names fit for galaxies, star systems, and other astronomical regions. Dent is grabbed from Earth moments before a cosmic construction team obliterates the planet to build a freeway. To create a plausible system you might refer to remove every other Kevin Jardine is raising funds for The first accurate and detailed map of the Milky Way galaxy on Kickstarter! Using data produced by the Gaia astrometric satellite combined with exoplanets, dust, nebula, and hydrogen data from other sources.

Galaxy - is an independent fan-website Warhammer 40k, the aim of which is to collect information on all existing star systems in the fictional universe of the Warhammer 40,, and display it in the as an interactive 3D map of the galaxy. The quadrant's closest point to the United Federation of Planets was located in the galactic core, which was located approximately 60, light years away.

Or is it even this universe? Maybe it is a parallel universe? String theory? Can you travel between universes? Let us for this discussion use just one universe. Base image is from Nasa, the research for background info from the game is still pr Warhammer 40, Galaxy Map A map of the fictional milky-way of the Warhammer 40, - Universe.

The Celestia Motherlode is a site based on Celestia, a free, 3-D, real-time space simulator. Exploring the Galaxy Map, see this new form of discovery. That would suggest that the light from the Star Wars galaxy would reach Earth roughly 3 million years after the events in Star Wars. Galaxies can contain as few as 10 million stars, or as many as trillion. I mean, writing fiction is a lot like playing God anyway, right?

Galaxy Map Builder. There are many systems solar in the fictional galaxy which is also named milky way in the mass effect game series. Using the events of the first movie and this handy map, we could calculate how fast the hyperdrive is -- if the good people at Tor. PlanetMaker - Create your own planet, real or imaginary.

It is ruled by Princess Peach and its appearance changes from game to game. Search our amazing collection of world map images and pictures to use on your next project. While the Earth that appears in Super Mario has some features derived from the nonfictional entity, fictional alterations to the planet have been applied in the series.

Creating a fictional universe will give your characters somewhere to work, live, and interact. All in all this encompasses to a Fantasy Galaxy Map.

Not with an idea, or a character Map creator. Et voilas, a superb star map with all the needed links. This quadrant was adjacent to the Beta Quadrant and to the Gamma Quadrant. Internet Explorer only An image file of the star map; All of the randomly generated things that you've previewed will be included in the wiki files.

Where is M13 Really simple downloadable software that displays the local galaxy in 3d Stargen Updated Version -although there are still some problems, such as too many worlds in inner solar system regions, as well as being unable to generate a star system below 0.

Wikipedia entry. Also: Easter eggs to look for when you visit and more interesting facts about Disney's new Star Wars land. A galaxy is a massive collection of stars, stellar remains, gas, dust, and planets. All about the star wars EU. It's also below the MW's galactic plane by a fair bit.

One theme Updated December 23, The Galaxy World floor mat is a fictional world of transportations. Nefarious, using an army of tyhrranoids, waged war on the galaxy, with the intent on transforming the galaxy's population into robots.

This name generator will give you 10 random dishes, both mains and dessert, as well as first courses if you interpret them as such. Usually, no one is giving it that kind of thought.Large map of explored territory in the Star Trek universe. Using the map you can explore the How about a Galaxy map? Old-line coreward secrors saw the rimward megasecrors as yet another assault on their power, territorial subjects complained bitterly that their "virtual representation" was a farce, and judicial crusaders rook up the cause of those ruled by megacorps in areas away from Republic eyes.

The Celestia Motherlode is a site based on Celestia, a free, 3-D, real-time space simulator. At times, each approach yielded the kind of spectacular failures that argued for the other tack.

Today the kajidic philosophy is so ingrained in Hutt life that the very clans now bear the name. Eventually the Hurts learned that humans didn't understand clan bonds: Wikipedia is a free online encyclopedia, created and edited by volunteers around the world and hosted by the Wikimedia Foundation. Praised by early explorers as a reality-warping nexus that blessed visitors with the powers of teleporration and farseeing, this shrine is believed by modern researchers to have sat atop a cavern of lumni-spice.